Rapid Prototyping and Mathematical Art
The combination of computer graphics, geometry, and rapid prototyping technology has created a wide range of exciting opportunities for using the computer as a medium for creative expression. In this talk, I will describe the most popular technologies for computer-aided manufacturing, discuss applications of these devices in art and design, and survey the work of contemporary artists working in the area (with a focus on mathematical art). The talk will be primarily non-technical, but I will mention some of the mathematical and computational techniques that come into play.
The slides for this talk can be found here as a pdf.