Path Tracing
| 5:00 PM EDT | MC 4041
As a follow on to last term's tutorial on building a ray-tracer from scratch, this talk will be presenting the basic mechanics of how a bidirectional path-tracer creates a globally illuminated scene, advantages and limitations of this approach over other offline global illumination techniques along with a simple example path-tracer written in C++, and opportunities for hardware acceleration on GPUs, time permitting.