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RTFX
0.3
Real time special effects collaborative visualization and production library.
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The structure to represent a graph. More...
#include "RTFXBoostIncludes.h"#include "RTFXMath.h"#include "RTFXRecorder.h"#include "RTFXHelpers.h"#include "RTFXProperty.h"#include "RTFXObject.h"#include "RTFXCamera.h"#include "RTFXLight.h"#include "RTFXGeometry.h"#include "RTFXSkeleton.h"#include "RTFXParticleSystem.h"#include "RTFXRaw.h"#include "RTFXScript.h"#include "RTFXCustom.h"Go to the source code of this file.
Classes | |
| class | RTFX::RTFXData |
| The RTFXData class can be used to create a network or graph of RTFXObjects. It is used as the primary storage mechanism for RTFXObjects at any source. More... | |
Namespaces | |
| namespace | RTFX |
| The namespace for the RTFX Library. | |
Functions | |
| void | RTFX::Serialize (RTFXData *_graph, string &_output) |
| RTFXData * | RTFX::Deserialize (string &_data) |
| RTFXAPI void | RTFX::SerializeText (RTFXData *_graph, string &_output) |
| RTFXAPI RTFXData * | RTFX::DeserializeText (string &_data) |
The structure to represent a graph.
Created: 2012
This header contains the RTFXData definition, which is a structure that can be used to represent a node or scene graph.
The current implementation of RTFXData does not support direct scene graph creation – i.e., each RTFXData node cannot have any children or parents.
Additionally, there can be only ONE RTFXObject with a given name.