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Path Tracing.

Held in MC 4041, on 2013-07-18, at 5:00PM.

Abstract

As a follow on to last term's tutorial on building a ray-tracer from scratch, this talk will be presenting the basic mechanics of how a bidirectional path-tracer creates a globally illuminated scene, advantages and limitations of this approach over other offline global illumination techniques along with a simple example path-tracer written in C++, and opportunities for hardware acceleration on GPUs, time permitting.