So the Unity tutorial is going to be held on Friday, April 12th from 12:00PM to 3:00PM, or whenever we finish, in MC 2017 MC2054. Make sure that you download the game engine and register an account from the Unity website (http://unity3d.com/unity/download/) beforehand, and be sure to bring your laptops. If you happen to have any problems with installing or registering let me know here and I’ll do my best to help. Hope to see you there.
This term we were planning on running a tutorial on using the Unity game engine, however it seems that a lot of people have exams and/or projects due fairly soon, and are just very busy in general right now. Hence, I am making this post to get an idea of the following:
1) Is there still any interest in the tutorial.
2) Would people prefer to have it shortly after classes end (probably in the time period between when classes end and when exams start), and if so what day is good for everyone.
3) What kinds of topics people would like to see covered (if there is still interest).
So if you want to let us know if you’re still interested, or what things you would like to see in the tutorial, feel free to leave a comment on the site.
Hey,
As posted earlier, our Introductory Video Game Programming event will be tomorrow (Sunday the 17th) at 1pm. The event will be held in in MC 2017.
Hope to see you there.
Hey,
This weekend on Sunday, February 17, at 1pm we will be having our introductory video game programming event. The room will be announced closer to the date of the event.
This event will be split into two parts. In the first part we will give a talk about creating video games from scratch using Python and the PyGame library, by going through the creation of a pong clone. In the second part we will go to a computer lab and you will have a chance to experiment with what you have learned both while the talk is still fresh in your mind and while we are there, in case you have any further questions or get stuck on anything.
The first part will be an hour to an hour and a half, and the second part will be for however long people are interested in staying.
To install Python and PyGame, follow the links below, and make sure to install the corresponding version of Python and PyGame. For example, if you use the 32-bit version of Python 2.7.3, you will need the 32-bit version of PyGame built for Python 2.7. Note that this talk will use Python 2.7.3.
Python downloads page: http://www.python.org/getit/
PyGame downloads page: http://pygame.org/download.shtml
So, now that every location world wide has started jamming, the Global Game Jam theme and keynote are public. If you don’t have time to jam this weekend, or if you missed out on watching the keynote last night, you can give them a look-see.
You can check the theme out here.
And you can watch the keynote here. I highly recommend giving that thing a watch. It’s a good one this year.
Nothing left to say,
Jonathan Semple
This is just a reminder that this year’s Global Game Jam is going to be starting tomorrow, January 25th, 5:00pm in the MC Comfy, so feel free to show up, even if you don’t plan on participating. Hope to see you there.
Hi everyone,
So it’s January again, which means that the Global Game Jam is going to be happening pretty soon. For those who haven’t heard of it before, the Global Game Jam is an event where thousands of people from all over the world try to complete a game from start to finish in 48-hours. At the beginning of the jam you’ll be given a theme, and it’s up to you how you want to interpret the theme in the design of your game. What tools you use and how many people you work with is generally up to you.
When: Friday, January 25th, 5:00pm – Sunday, Jan 27th, 5:00pm
Where: MC Comfy Lounge
More info: Check out our Global Game Jam site page here. You can also register early there if you want, but you’ll need to create an account on the GGJ website. (It’s not completely necessary to register, but you won’t be able to post your games on the GGJ website if you don’t, and registering helps give us a rough idea of how many people are going to show up).
We’ll also be playing the GGJ 2013 keynote a little bit before the jam officially starts. Feel free to show up, even if you’re a beginner or don’t even plan on making anything at all. If you’re an artist, musician, graphic designer, etc. and don’t know how to program, ask around and try and form teams, or you can ask one of us for help if you have any questions.
Anyways, that’s pretty much it. Hope to see you all on Friday.
You know that game jam thing we’re doing this weekend? It’s happening in MC4061. It goes from 6pm on Friday October 12, until 6pm on Sunday October 14. We’ll announce a theme at the jam.
Nothing left to say,
Jonathan Semple
A huge thanks to everybody who came out to see my talk yesterday evening about HTML5 game development. As promised, I have uploaded the source to GitHub. The online demo is still online as well. If you have comments or questions, you can throw words at me on Twitter.
GitHub page: https://github.com/noffle/rocket-tag
Playable Demo*: http://stephenwhitmore.com/UWGDC/game/index.html
Again, thanks for coming out! Have a great rest of term!
–
Stephen Whitmore
* Note that I can’t promise the demo will remain online long-term.
We’ll be talking about the Splice demo at 6:00pm tomorrow in MC 4040. The demo’s only about 10 minutes long, so give it a whirl and let’s discuss!