I haven’t got the booking confirmation back, but I tried to get us MC 2017 so we can meet there. If someone else is in there we’ll move promptly.
I’ve prepared some code to help get us off the ground, but unfortunately, the only version I made was for Visual C++ 2010 on Windows. I have attached the link, and if you’d like to port it to whatever environment you’re bringing – that’d be great. If that doesn’t work, I’ll help you on site!
Just in case you forgot, this workshop is at 6pm
Control of the GDCIE has returned to me (Jonathan) and I will be running the remainder of the discussions for the term (four left). So if you preferred these discussions by other people, I suppose you’re out of luck (and hopefully you did enjoy them). The next discussion will be Tuesday July 3, 2012 at 6:00pm in MC2017. We will be discussing:
The Resistance, by Don Eskridge
We are now into the segment of the term where we’re going to talk about a bunch of games of the non-electronic variety. If that’s not your thing, then you can show up to the discussion anyways and voice your displeasure (or try out the game, find that you really like this sort of thing, and forget you were ever irked).
The Resistance is a table-top, party kind of game all about deception. So if you’re a terrible person and enjoy lying, you’ll do great. We’re going to be doing this thing where we play the game at the discussion while (or before) we talk about it, so fret not if you have no opportunity to play the game beforehand.
Also of note, and you’ll want to pay attention to this: two weeks from now we will be discussing Humans Versus Zombies, a live action game of sorts that is being run on campus next week by WatSFiC. This means that to play you’re going to have to sign up for the game this week. You can find the sign-up table in the MC on the third floor, just across the hall from the CnD.
Nothing left to say,
We’ll be talking about the Splice demo at 6:00pm tomorrow in MC 4040. The demo’s only about 10 minutes long, so give it a whirl and let’s discuss!
By no one’s fault but my own, the Box2D tutorial is delayed until Thursday at 6pm. Room TBD.
- Brook Jensen
In an effort to confuse members even more, the GDCIE will be switching hosts yet again, with this week’s duties falling to me, Sherban Gaciu. I’m not quite as “indie” as Jon, so for my discussion week I’ve chosen Splice, a regular buy-it-on-Steam PC game. BUT, I’m not encouraging the sale of any one game, so I suggest getting the demo of Splice and only trying more if you like it
I have yet to play the game myself, but I like going in blind in Jon’s discussions, so I think it should be good now too, love it or hate it. I do love the description: “an experimental and artistic puzzler” — should be interesting nonetheless.
The GDCIE will be held Tuesday at 6:00pm in MC 4040. Bring an opinion!
That Community Jam we’ve mentioned a few times is happening this weekend. It has a time and a location and everything now too. It will be in MC4064 and it will be starting Friday June 22, 2012 at 7:00pm and ending Sunday June 24 at 7:00pm, 48 hours later. There will be a theme and stuff that you’ll find out about at the jam.
Remember that the focus of this jam is working as a group. Depending on turnout everyone may be working together on a single game, or if there’s a lot of people we might end up splitting into multiple projects. The end result will still be that everyone will be working as part of a small team, rather than as an individual.
This is sort of replacing our normally scheduled dev night for this week. If you want your dev night, though, you can treat the start of the jam as one. Come and hang out with the people doing the jam and do your normal dev night stuff.
Nothing left to say,
Hi. The GCDIE on Tuesday June 19th will be focused on Medieval II, for the PS1. It will be hosted in MC4040 at 6:00 pm.
Unfortunately do to a recently scheduled MathSoc council meeting that day, I won’t be able to make Monday for the Box2D tutorial. As a result, I’ll be postponing it to the next Monday (June 25th at 6pm). I’ll announce the room a bit later once the booking goes through.
Sorry for the trouble,
Ever wanted to try having realistic physics in a game/other programming project – but simply lacked either the knowledge in math or physics to actually implement something workable?
Box2D is a simple cross-platform 2D physics library for C++ (which has been ported to many other languages) that is really easy to integrate into a project. If you’re interested in learning about it, come to MC4045 on Monday June 18th at 6:00PM for a workshop/tutorial hosted by UW Game Development Club. Due to my own limited experiences, the tutorial will focus on C++.
If you’d like to follow along/use the time as a workshop – you’ll need to bring your own laptop since it isn’t a computer lab. Otherwise you can still sit in and listen/work with someone else.
Due to our lack of decent organisation and planning, the Community Jam, originally scheduled for this weekend has been postponed by a week. I realise that this is actually the first post about this jam on the site, though we have mentioned it before at events; as I said, [censored - ed.] organisation.
So, anyways. We will be running a Community Jam starting Friday June 22, 2012 until Sunday June 24, 2012. It will be starting and ending in the evening, it will last 48 hours. Location to be announced.
The idea behind the Community Jam is to focus on working in a group (you know, community). Depending on the turnout we may end up with multiple teams working, to stop organisation from being a complete nightmare.
More details, such as an actual start time and a location, will follow eventually.
Nothing left to say,