Due to issues booking the Mac lab, we will be meeting in MC4041 and venture off from their to take a lab unofficially (i.e. wander in and use computers). We will meet there (MC4041) for 1pm, then head out.
I’m sorry to have kept you waiting, but it’s finally time to get the Glorious Discussions Concerning Interactive Entertainment started for the term. I will endeavor to have games chosen a week in advance for the rest of the discussions, but this is what happens, sometimes, when I have to make decisions.
For those not in the know, the Glorious Discussions Concerning Interactive Entertainment (GDCIE) are a chance for us, as game developers, to study our contemporaries and explore the medium (do I sound pretentious yet?). How it works is I’ll pick a game (you can also give me suggestions which I may or may not heed), we’ll all play it, and then we’ll get together and discuss the game’s design, artistic merit, etc. Hopefully in a way that’s relevant to us as game makers.
The first GDCIE this term will be Tuesday October 4, 2011 at 6:00pm in
MC2017MC2054. We will be discussing:
Hide, by Andrew Shouldice
This is the sort of game that’s probably best played in the dark, probably with headphones or something ([censored - ed.] laptop speakers are no good for atmosphere, if you ask me). Difficult to say how long it’ll take you to play; you might decide you’ve seen all you need after 10 minutes, or you also might want to spend a bit more time than that exploring.
Give the game a play. Whether you love it or hate it or anything in between, if you feel you have something to say, show up and talk about it. Or, even if you have nothing in particular to say about it yourself, you might want to show up and hear what the rest of us think.
Nothing left to say,
As Brook said in the post just below, we’re having a Beginning Game Programming tutorial/workshop this Saturday for those who have little/no game development experience. Come by to learn about game programming or to help those who’re getting started!
However, for those of you who have some game development experience, XMG Games is running a 48-hour appathon this coming weekend. Check out http://greatcanadianappathon.com/ for details – it starts Friday at 5pm (though you can come a little later) and ends Sunday at 5pm. There’s a location at Waterloo and members of the club currently have two teams going:
1UP – for making a game on the iPhone
Consortium Hippopotamus – for making a game on the Android
Join us for a weekend of development, or make your own team and let us know about it at uw.gamedevclubATgmail.com. Feel free to ask any questions in the comments!
This weekend on Saturday October 1st at 1pm the Game Development Club will be holding an introductory session to game programming. If you have even a bit of experience with programming in something (could be anything; like Visual Basic) you should be fine. We will be using Python with a small game library called PyGame for development. This meeting will be structured as a sort of tutorial/workshop, with us doing the introduction and teaching while you try things on your own (don’t worry, we’ll be there to help with anything you want to do).
Due to current booking issues, the room is TBD. We are trying to book a Mac lab in MC since everything will already be set up there – but just in case we can’t you may need to bring a computer of some kind. If you want to try installing some of the tools early, I’ll provide some links at the bottom. In the meantime I’ll make another post once we know what’s going on with the room.
Your Friendly Neighbourhood Computer Scientist and GDC Executive,
P.S. Don’t worry if you’re having issues setting it up, we’ll help you at the event
We probably should have gotten a bit more notice about this up on the site sooner, but our first meeting of the term will be tomorrow, Tuesday September 27, 2011 at 6:00pm in AL124. There will be a discussion on some game development related topic, possibly with an Extra Credits video or something to get it started. Then we’ll be going over some of the things we might maybe be planning for the rest of the term.
Think about showing up for the meeting if you’re new to the club and/or interested in what sorts of events we’re hoping to run this term. Or if, you know, you’re actually interested in having a discussion with other game developer type folks. This is also a good opportunity to give us any suggestions you might have.
Nothing left to say,