Solarized colorscheme for playing roguelikes in console. Solarized doesn't include "bright" ansi colors, using the palate for an array of emphasis greys. Fine for software but we came to dungeon crawl. Colours from solarized denoted in the appropriate column. For v0.1 I added 20 to the L coordinate of each of the colours except green which also became more green. Probably I've run out of gamut for RGB I don't really know what I'm doing but it's for playing a roguelike in console so get at me. It doesn't have to be perfect. TERMCOL L*A*B RGB SOLARIZED ------- ---------- ----------- --------- black 15 -12 -12 0 43 54 base03 brblack 60 -06 -03 131 148 150 base0 white 92 -00 10 238 232 213 base2 brwhite 97 00 10 253 246 227 base3 magenta 50 65 -05 211 54 130 magenta brmagen 70 65 -05 255 116 182 red 50 65 45 220 50 47 red brred 70 65 45 255 112 93 yellow 60 10 65 181 137 0 yellow bryello 80 10 65 248 189 71 green 60 -20 65 133 153 0 green brgreen 80 -25 65 189 209 67 cyan 60 -35 -05 161 152 175 cyan brcyan 80 -35 -05 101 217 207 blue 55 -10 -45 38 139 210 blue brblue 75 -10 -45 78 194 255